MUD and Redstone Newsletter #7
Redstone Worlds Expo #1, Devs on Devs, Redstone Testnets, and more!
Hi MUD and Redstone Developers,
It’s been quite a while since we last sent out a newsletter — and with good reason. If you missed it, we had a NUMBER of major announcements and initiatives over the past few months. First and foremost, we launched Redstone a home for MUD apps and onchain games. Redstone has been live since May 1st, and is home to projects like:
Biomes, an “onchain Minecraft-like sandbox” by a team of digital physics aficionados and OPCraft fans
DEAR, a new game from ARPA Network, featuring whimsical pixel-based artwork and a struggle between good and evil
DF Archon, community-organized rounds of the beloved onchain game Dark Forest
Downstream, an infinitely moddable MMO, and the "world's first Post Singularity Civilisation Simulator" built by Playmint
GG Quest, an onchain gaming guild bringing quests, leaderboards, and progression to onchain games
Sky Strife, a fully onchain RTS game built by the Lattice team, featuring fast-paced combat and tactical matches
This Cursed Machine, a "science-fiction body horror fulfillment center simulator” by Moving Castles, an indie studio based in Berlin
words3, a madcap onchain iteration of Scrabble, built by Small Brain Games, the much-beloved developer of onchain games like draw.tech, and most recently Yonk
Redstone also launched with support from Redstone Market, an NFT marketplace built by Reservoir, relay.link, a fast-bridge with support for L2-to-L2 bridging, Redswap, a DEX running Uniswap v3 contracts, Safe, Randcast, Rainbow custom network support, and Privy, as well as Metamask and Walletconnect support.
Today, we also posted a roundup thread, highlighting all of the exciting things that have happened during the Redstone Worlds Expo since we launched! You can keep playing your favorite Redstone games, and get ready for the next Redstone Worlds Expo.
If you’re curious about the underlying protocol on which Redstone runs, Plasma Mode, we highly recommend checking out this Devs on Devs interview with tdot of Lattice and Ben Jones of Optimism. In the conversation, they explore the origins of Redstone’s and Optimism’s collaboration, reviving Plasma from the dead, the importance of bringing experimental protocols into production, future roadmaps for Plasma Mode and the OP Stack, and their excitement to see the onchain gaming space evolve. It’s well-worth a read!
Redstone Testnet Notice
In case you missed our announcement, we're deprecating the Lattice Testnet & Redstone Holesky Testnet, in favor of the Garnet Holesky Testnet. You can find instructions on how to bridge funds from the soon-to-be deprecated Redstone Holesky testnet here. Please note that we will be deprecating the old testnet in about a month, so please be sure to bridge before then!
MUD v2 Stable Release!
About two months ago, we announced the stable release of MUD v2! This is following our MUD v2 audit with Open Zeppelin which was completed in February. We can now officially recommend MUD for use in-production (which is fortunate, because the majority of games on Redstone use MUD!).
Read our blogpost here and see the graphic below for an overview of all of the features you can find in MUD v2!
Thank you for following along with MUD and Redstone!