MUD and Redstone Newsletter #8
MUD dev updates, Autonomous Worlds Q&A, new MUD projects, and more!
Hi MUD and Redstone devs,
We’re getting back into the swing of regular newsletter updates, and starting this week you can now expect emails from us every Friday! Instead of sporadic newsletters following major releases, we’ll now be publishing ongoing updates on progress across MUD and Redstone initiatives, and new releases and conversations in the ecosystem. If there’s anything you’d like to see more of from us, feel free to reach out in the comments, on Discord, or to vera directly via DMs. Now let’s get into it!
Weekly Updates
The MUD devs are hard at work adding features like multi-namespace support, a new state sync library, and a World Explorer to the core functionality of MUD. Here are some updates from our devs, diving more into these features.
From frolic, we learned about MUD’s upcoming plans for multi-namespace support, and the engineering groundwork being laid for it. Check out the whole thread here (or click the image below)!
frolic also followed up with a demonstration of our refactor of table shorthands in MUD, to comply with the upcoming rollout of multi-namespace support. See the Github PR here and his thread here!
Meanwhile, alvarius has been hard at work with kooshaba on a new, fast, scalable indexer for MUD to improve state sync times, and they’ve been testing it out on Sky Strife, our in-house RTS game! See the tweet, original thread, and relevant Github link here, or below!
And finally, from Karolis, we had our first taste of the upcoming MUD World Explorer, a dev-facing tool for improving the introspectability of MUD Worlds. Check out the demo here!
Discussions of the Week
We got some great questions from 0xhank, a developer from Primodium, an onchain game using MUD. Because the questions took place over a private channel, we wanted to give everyone the chance to read our responses. Questions are quoted, while answers from alvarius are below. Feel free to send us more questions, especially in the #mud-discussion channel on Discord!
Do you still envision MUD being primarily designed for AWs? (emphasis on 3rd party builders, extension tooling), onchain games? (emphasis on game engine integrations and NFT/token tools) or general web3 dev?
Yes strong focus on AWs. Roadmap over the next couple months includes focus on tooling for extending worlds, multi-namespace support, better onboarding. Focussing on browser based games with the client libraries, because that's the medium that allows for lowest barrier to entry for extending worlds
How much attention will mud receive in the coming months from the lattice team vs redstone, the game studio, and other endeavors?
MUD is at the core of everything Lattice is doing, will receive lots of attention
How do you plan to continue to grow the mud community and attract web3 builders into switching from raw foundry/hardhat?
We're focussed on building great developer tools, not specifically trying to convince people to switch from other tools but just to solve problems we and others run into that are not solved yet by other tools
Do you plan for MUD to remain an open source standard? I've also heard rumors that some new mud features might be designed for use on redstone. curious how youre approaching these dynamics
Yeah 100% focus on open source. There might be some things that are uniquely enabled by Redstone (ie lower latency for state updates) of course but whatever other chains support too will not be artificially locked down to Redstone.
Also in case you missed it, alvarius and vera were on the Good News Onchain podcast, to discuss MUD, Redstone, and Sky Strife! You can check out the recording here (it starts around the 30 minute mark).
Project Radar
We’re seeing a flurry of new projects being built with MUD! Recent playtests include:
MOCS - A project from BriefKandle, which is holding playtests on Redstone Garnet right now! Check it out here. From the team: You spawn into a base where you start to mine resources, build modules, assemble ships, travel them around on map to attack others and to build outposts so that your allies can warp ships to the location to fortify your position.
Project Mirage - The game, built with MUD, is currently playtesting on Redstone Garnet! Play it here. From the team: Onchain island-building game. Build and trade your island.
For The Kingdom - Another new MUD game on testnet, which you can play here! From the team: Embark on an epic journey where you'll hunt creatures and fight raid bosses for valuable resources. Uncover ancient ruins and hidden dungeons, each holding their own dangers and rewards.
And that’s all for this week; if you want your MUD project featured, or feel free to get in touch with vera!
Talk soon,
The Lattice team.